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 Post subject: The Ranger
PostPosted: Tue Jan 22, 2013 3:26 am 
Caenyr Land Owner
Caenyr Land Owner

Joined: Tue Jul 29, 2008 12:07 pm
Posts: 250
Location: Sweden, CET/CEST
GSID: Heike_WoC
Name of Main PC: Helcârax Van Korp
The Ranger



Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

As Clerics have the Divine Avatar as their warrior incarnations so do Druids have the Ranger as their fighting embodiment. The Ranger is given far more combat related powers and far less magic with which to battle their enemies. Rangers can also be viewed as the scouts, detectives, and trackers of the world. While it is true that in the wilderness the Ranger cannot be matched, his or her skills are no less useful in the city or deep in the heart of a stony dungeon.

A Ranger can be of any alignment and thus, it is up to the player to develop a personality that can be as varied as the wilderness itself.

The Ranger has the unique ability to study a group of creatures so extensively that he gains many bonuses when confronted with them. As a Ranger gains experience he can not only include more groups but increase his bonuses against his existing favored enemies.


Requirements & Restrictions

Special: If you wish to benefit from the increased number of skill points from level 1 on, please follow this guide to creating your character.

Mechanics

Hit Die: d10
Skill Points: 6 + Int Modifier (x4 at 1st level)

Proficiencies: All simple and martial weapons, light armor, medium armor, and shields
Class Skills: Animal Empathy, Concentration, Heal, Hide, Listen, Lore, Move Silently, Parry, Search, Set Trap, Spot, Tumble
Spellcasting: Divine (more information about ranger spellcasting can be found here)

Making the best Ranger
As was mentioned, to gain the full benefit of the class you need to remember Wis when creating your character to access all your spell levels and increase your ability with the Wilderness Lore Skill. Dex is the primary feature of the Ranger as a lot of the their abilities hinge on stealth and quickness. They are also not proficient with Heavy Armor and, therefore, should concentrate on Dex to make up for the lack of protection. Rangers also begin with the feats of Ambidexterity and Two-Weapon Fighting but only if they are wearing no armor or light armor. Again we see that Dex is important if a player is interested in taking advantage of these free feats.

This two-weapon fighting ability is a clear indication that Rangers are, indeed, made for fighting and players should keep that image clearly in mind when creating a Ranger. They have rare skills but they are also deadly warriors.

Abilities on Level Up

Base Attack Bonus: +1 per level.
Saves: Fortitude favored.

  1. Bonus Feat (Favored Enemy or Greater Spell Focus), Dual-Wield, Trackless Step
  2. Bonus Feat
  3. Animal Companion*
  4. Bonus Feat
  5. Bonus Feat
  6. Bonus Feat

Caenyr-specific Improvements

    Skill Selection
    Tumble is available as a class skill.

    Animal Companion
    Animal Companions have been buffed considerably.

    Skill Points Per Level
    Rangers get 6 skill points per level + Intelligence modifier.


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