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 Post subject: The Bard
PostPosted: Tue Jan 22, 2013 3:33 am 
Caenyr Land Owner
Caenyr Land Owner

Joined: Tue Jul 29, 2008 12:07 pm
Posts: 250
Location: Sweden, CET/CEST
GSID: Heike_WoC
Name of Main PC: Helcârax Van Korp
The Bard


Alternative Sub-class: Chronicler, Dracolyte

Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

Bards are very difficult to classify as they are part scholar, part thief, part spy, part spell caster and part warrior. With so many routes to focus on a common error is to try and be good at everything and that leads to being mediocre at all. To play a successful Bard a player must think about what sort of character they would want to play and select certain parts to emphasize. For example, a combat based Bard would focus on his physical attributes over Cha (which determines spell ability) and take a few spells that aid directly to fighting. On the other hand, a player who wishes to be a spy or entertainer would focuses on persuasion and more Charisma-based skills.


Requirements & Restrictions

Alignment: Cannot be of lawful alignment

Ex-Bards: Bards are unable to progress in levels if their alignment ever becomes lawful.

Mechanics

Hit Die: d6
Skill Points: 4 + Int Modifier (x4 at 1st level)

Proficiencies: All simple weapons, light and medium armor, and shields
Class Skills: Concentration, Discipline, Heal, Hide, Listen, Lore, Move Silently, Parry, Perform, Persuade, Pick Pocket, Spellcraft, Taunt, Use Magic Device
Spellcasting: Arcane (more information about bard spellcasting can be found here)

Making the best Bard
Bards use Cha to determine spells. If you wish access as many spells as possible as you gain experience and move up you must set your Cha high upon creation. For example, if you only have 11 Cha then you will only be able to cast 1 level spells (12 Cha allows 2nd level spells, 13 Cha allows 3rd level spells and so on). If your Cha is 9 you will not be able to cast spells at all and this miss out on a huge advantage to being a Bard. A player should have at least decided whether the use of spells is going to be a big part of his or her Bard at the very start because increasing Cha is much harder after the initial creation of a character.

After deciding on Cha the player needs to decide sort of abilities, skills and equipment would complement them. High Dex or Str for Fighter- Bards, High Int (used to determine Skill points) for more spy/storyteller types.

Abilities on Level Up

Base Attack Bonus: +3/4 per level.
Saves: Reflex and Will favored.

  1. Bardic Knowledge, Bard Song


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