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PostPosted: Tue Mar 31, 2009 9:59 am 
Caenyr Noble
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((previously submitted and approved, but lost in the Forum Crash of 2007. Finally dug it up out of one of my old, dusty CDs :pirate: ))

Valasia ~The Rise of the Sultanate~

"Far south of the continent of Etaria, near the equator of Caenyr lies Valasia, a land bordered by mountains to the north and steaming jungles to the south. Founded by the warrior-hero Valace, the Valasian tribes, like most ancient peoples, took their name from their cultural hero after his death. Though living on the plains between the jungle and the mountains, the Valasians had to contend with many hardships as their society grew. First were the raids by the mountain barbarians and their dwarven allies, and then attacks by jungle dwelling tribes of elves and humans. Though all of these societies were eventually assimilated into the dominant culture through centuries of conflict, the fact that the most successful breeders were warriors produced a trait in Valasians that still holds true to this day: A propensity for violence."


The Coming of the Kr’dak
And so it was that the tenuous relationships between the assorted tribes and kingdoms of Valasia had held for generations. Peace had endured, of a sorts, but at last came the time of the Culling…the time of the Kr’dak.

The freemen and barbarians of the northern mountains had gathered, unifying beneath the banner of their War God, and gaining from the decisive leadership of one Ungol’a TwoBlade. Quickly, striking like a force of nature, the Kr’dak swept down from the mountains and onto the plains of Valasia. Battles were fierce and hard-fought against the war-bred communities of Valasian plainsmen, but the Kr’dak attacked with the strength of numbers, co-ordinated strategy, and merciless savagery. One after the other, the villages and cities of the plains fell.

The Age of True Barbarism had begun, and whole peoples, languages and cultures were destroyed amid the decades long advance of the Kr’dak. When all seemed lost however, there arose a single hope in the form of the monk-warrior Salba-Lin. A follower of Ven-keta (Govannon), the monk strode from the deserts of the west and led his tribe of mounted warriors against the forces of the Kr’dak upon the Plains of Aden.

The Battle of The Plains is shrouded in myth and legend now, with scholars and priests constantly questioning and challenging the assumptions of the other, but regardless of such differences of interpretation, the outcome remains one of the greatest military feats in history: The Kr’dak were defeated for the first time in memory, and Salba-Lin, the monk warrior, became the shining ideal and symbol of Valasian civilization.

Warriors and tribes gathered around this leader who seemed to move with the will of the gods, and who triumphed in battle after battle. The armies of Salba- Lin grew as the years passed, striking again and again against the hordes of barbarians who’d held their lands for so long. Though mercy was shown to any defeated opponent who threw down arms and accepted the teachings of Ven-keta, all others were crushed and exterminated without remorse. The Kr’dak had gone too far, and destroyed too much, to be left with any means of rising again.

The tales of Salba-Lin and the Twelve Thousand grew apace with their triumphs, until at last came the day when the Kr’dak had been driven to the very steppes of the mountains they’d come from.

It was there that the armies of Ungul’a TwoBlade and Salba-Lin gathered, facing each other at the Valley of the Winds and preparing for the final, conclusive battle for Valasia. Both leaders, aged but as hard as tempered steel, saw it as the chance to destroy the other entirely.

Neither could have foreseen what was to come.


The Discovery of the Shadow Entrance
The Valley of the Winds is an immense canyon that reaches to dizzying heights and stretches from the heart of the northern Valasian mountains to the very beginnings of the Great Plains. It is said in legends to have been carved by the gods themselves, with the massive cliff lined passage serving to carry great winds and storms down from the Northern Heights, unleashing them regularly upon the flatlands below.

It was here that the final battle between the people of the plains and the barbarians of the North was to take place….and it was here that the greatest discovery in the history of Valasia was to occur.

Hoping to find a means of outflanking the forces of Ungul’a TwoBlade, The now-General Salba-Lin sent a great number of web-climbers out to scout any possible paths along the high canyon walls or upon the cliff tops themselves. It was the scout Seidon M’ov who discovered the legendary Shadow Entrance to the Hidden City. Almost perishing when his team was swept from the canyon top by the winds and hurled down into the abyss by the gales that carve their way along the Northern ridge, it was only through the will of the gods that the young scout survived, and only by their direction that he was thrown back onto the cliff face at the exact point that the Shadow Entrance lay.

Unseen from the ground, designed to appear as the mere shadow of an overlaying rock, this grand entrance to the city had been left hidden and untouched by mortal eyes for two thousand years. Once found however, it changed Valasia forever.


The Triumph of the Twelve Thousand
The Hidden City itself was a wonder, but it was the practicalities of war that were first served that day. The shadowed terraces and stone-filled drop chambers provided the strategic advantage Salba-Lin and the Twelve Thousand had needed, and the hastily summoned troops who manned those positions easily destroyed to the last man the first charge of the Kr’dak.

The officers prepared to let fall the final hammer, having discovered even more powerful weapons from an unknown past, weapons that would have been only far too easy to rain down upon the canyon-trapped foe below.

The wisdom of the Poet Warrior prevailed, however.

Having made his way into the heights of the Hidden City, Salba-Lin was overcome by the relics and wonders that he beheld there. It was not the weapons that moved him however, but the great statues and wall carvings, the subtle works of art and immense rooms filled with the scrolls of a long past civilization. Through it all, over and over again, the artifacts of that long dead past seemed to show one thing: the unification of War and Art…the goddess of Creation balanced and poised in harmony with the god of War.

It was an epiphany for the general, and he immediately withdrew the order for the extermination of the Kr’dak. The remnants of the horde were allowed to flee back into the mountains, but for the warriors of the plains, the change had just begun.


Rennaisance: Age of the Poet Warriors
With the discovery of the Hidden City came the sudden introduction of a thousand philosophies, and a return to the classical thinking that had vanished long before. The people of the plains ceased to be merely the tribal society they had been, and instead became the emissaries of a flowering Renaissance of classical thought, and classical culture. The teachings of those long dead writers joined seamlessly with the aggressive nature of the Valasian peoples…and the Poet Warrior became the guiding ideal of the new society.

With aggression balanced by faith, the arts of the mind combined with the arts of war, and serenity in combat the sought after ideal, Salba-Lin became its very personification. Made martial leader already by dint of his own prowess, charisma, and abilities…it was his wisdom and intelligence that made him Sultan.

Though the savage tribes continued to thrive in the great jungles of the south, and the barbarians continued to exist in the mountains of the north, the people of the plains and central deserts unified into an empire destined to conquer them all. It was the age of the Poet Warrior.

It was the age of the Sultanate.


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PostPosted: Mon May 28, 2012 2:26 am 
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GSID: Waterjules
Name of Main PC: Laurel Dy'ness
More Reading about Areas of Caenyr


Ancient Elven City of Elor'iniora
The Bitter Pole – The World’s Crown
The Bitter Sea
A Bull’s Tale
The Deep Sea
Dragon Settlements
Dungart
The Eldarii and the Lands of Atat’Andor
Empire of Tyran
Fort Avium
The Frozen North
Founding of the Khazad Chail Stronghold
Genocise
Goldhaven
Gwaen and the Tendril Forests
A History of the Chail Mountains and the Kalanon Stronghold
A History of Talanon and the Rheav Islands
Home – the Halfling Homeland
Isle of Mists
Isaac’s Lament
The Isle of Tears
Immortal Lizard
Kingdom of Finerd
The Lands of Baalyr
The Lands and Empires of the Far East
Lith’nórë – Ash’s Kingdom
Legends of Fallen Kyr’djrak
Menthor’s Temple
Mount Shyel
Myths of Genocise
Necropolises
North Etaric Forest - A Dark Return
Of Emerald Wood vale, Eliath Alesse and the Elven Houses
Orbben Dumoas – the Forgotten City
The Planes of Caenyr
Port Talboria
Priminsulae and the City-State of Cythia
The Royal Courts of Chail
The Ruins and the Lost Temple City of Baetor
Syrenae -The Underwater City
Thrand’s Silver Mine
Tol’eska Elven City-State of Zenegral
Tome of Fallen Mount
Trencholme and its Citizens
Valasia
Valasia –The Rise of the Sultanate
Vhestij
Vorlgard
Wars of the Razorbane Highlands
The Whispering Lake
White Caps
Woodhome

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PostPosted: Mon May 28, 2012 3:33 am 
WoC Architect
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Joined: Sun Aug 19, 2007 1:10 pm
Posts: 1464
Location: Vancouver BC
GSID: Waterjules
Name of Main PC: Laurel Dy'ness
General History


History of the Ancients
Etarian Merchants’ Paving Company
Gobley: Language of goblins and hobgoblins
The History of Seafaring
The Infamous Oran Sticklemunger
The Isle of Tears
Karissa Soultaker and the Fall of the Gods
King Burjon
Malin and Sarenga
Menthor’s Temple
Orbben Dumoas – the Forgotten City
The Ruins and the Lost Temple City of Baetor
Runeblade, Blood and Sail ~The Origins of the Cannon~
Thrand’s Silver Mine
Valasia –The Rise of the Sultanate

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