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PostPosted: Fri Feb 13, 2009 10:40 pm 
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The posts below are meant as a guide to the Nashai race to better help other players become acquainted with the race and to organize the information written on the race page about Nashai (Dragonkin) Elves. This is also meant to fill in the blanks, as it were, and to flesh out the race, giving them more depth and character as they have evolved in our minds. Pointers, requests, and general suggestions are happily accepted (by PM only, please, as per the dictates of this forum).

Table of Contents:

A Historical Cast of Characters
A Dictionary of Terms (Vocabulary)
Clothing and Appearance
Cultural Traditions

Authors: the players of Liolynne and Shaelynne Traelle

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PostPosted: Fri Feb 13, 2009 10:41 pm 
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The Nashai
For original history, see here.

A Historical Cast of Characters

○ Desert-dwellers, nomads. (Atharthok Desert)
○ Elves; Physically similar to Itheril
○ Upon first meeting, Nashai would probably mistake Itheril for Akari
○ Rebels and cast-outs of the Itheril

• Alashar
○ Emissary sent by Draxil to the Nashai. Silver dragon. Took elven form to teach the Nashai, organizing them into Adana, how to fight (with spear and bow, as opposed to sword), how to hide their tents in the desert.
○ Eventually left the Nashai to fend for themselves, but returned as an ancient wyrm when it was time for the Nashai to reunite with the Kinari.
○ Felled by Kinari archers, who reacted to Alashar's attempt to stop Daryen from leaving.

○ Goddess of Nature, deity of Kinari

• Dan'nal
○ Warlock who secretly forged a connection with Isucar, intending to turn the Kinari to his following. For this, he was punished by Ath’endal’lynn, who cursed him with unlife.
○ Exiled from the Kinari; records of his banishment were destroyed because of his dishonor.
○ Created the Returned.

• Daryen
○ An Elder of the Kinari at the time of the reunification
○ Did not trust the Nashai and disliked their return
○ Attempted to leave a meeting of the tribes, wherein Alashar was killed by archers

○ Dragon Father, deity of Nashai

• Isucar
○ Deity for whom Dan'nal operated. Promised immortality and revenge to Dan'nal.

• Nelfara a'Nashai
○ Da'Ada at the time of the reunification

People of the Sand
○ Human tribes of Atharthok
○ Currently in chaos

• Salyn De'naia (Known in historical records as Salyn a'Nashai)
○ Elder of the Kinari
○ Known for strength in battle against Returned
○ First to be given the Dragon Dream
○ The first to be taken by Draxil, upon his death, and turned into a dragon spirit

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PostPosted: Fri Feb 13, 2009 10:42 pm 
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Dictionary of Terms (Vocabulary):

• Ada - Divisions of the Nashai adult population. "Sects" . Plural is "Adana"
○ Da'Ada: Clan chief

• Day'a - A Nashai warrior pack

• D'henne - "The sundering" the split between Nashai and Kinari Elves

• The Dragon Dream - The dream given by Draxil to Salyn, inspiring him to lead the Nashai into the desert; this dream is given to all Nashai as they come of age, and tells that the Nashai would reunite with the Kinari, saving them from the Returned

• Ke'ra -" The Returned", the zombie like undead who plagued the Kinari for thousands of years, created by Dan'nal. A cut or scratch from a Ke'ra causes the victim to fall and rise again as Returned

• Kinari - "People of the forest"

• Lai - Animal Side

• Lai'mer - one who surrenders to Lai; can be meant as derogatory
○ Lai'mer individuals have lost touch with their Zai. This creates an unbalance, which is undesirable, and Lai'mar is considered to be bestial… this might be desirable in a warrior, but as a temporary condition, not as a long-term mental status.
○ Right brain, ruled by emotion
○ Barbarian rage is an example
○ (see Zai'mar)

• La'lai'a - An ancient clearing and meeting place. A circle of trees where Kinari history says their kind was been born

• Ley'en'a - "The merging" the return of the Nashai to the forest and their union with the Kinari. Occurred 5000 years after the original split.

• Mai - A Dragon spirit

• Mai'em - half dragon; dragon spirit incarnated

• Mai'jair - Literally "Dragon Spirit Journey" - A sort of "spirit quest" taken by a Nashai with great need

• Mai'sar - "Draxil's tooth" - poisonous, magical scorpion found in the Atharthok whose poison is used in the Mai'jair

• Mar'senne - Individual who puts forth significant contribution, to the detriment of self

• Mer'set- Individual who lacks significant contribution of any kind to society

• Na'dar - The day a Nashai reaches adulthood and holds the Nash'tiya. During the ritual, the Nashai takes her/his tribal name

• Nashai - "The Kin"

• Nash'tiya - "Claw of the Nashai" an Orange crystal claw which passes on the vision Draxil has given unto the Nashai of their salvation of themselves and their brothers the Kinari

• Natai - "The Order" The social structure brought to the Nashai by Draxil

• Nay'a - "Great Family" The family unit of the Nashai

• Sa'ath - Nashai word for Spear also translated as "Long Claw"

• Sarda - Nashai word for Long bow also translated as "The eyes tooth"

• Zai - Mind Side

• Za'Lai - "The great circle" The balance between predator and prey as seen by the Nashai followers of Draxil

• Zai'laiem - Individual who has balance between care for self and care for society

• Z'mai - A goal most Nashai strive for. To die and be taken in personally by Draxil to become a dragon spirit

• Zai'mar - one who surrenders to Zai; can be meant as derogatory
○ Zai'mar individuals have no touch with their Lai. This creates an unbalance, which is undesirable, but Zai'mar is considered more mentally functional than Lai'mer… if still deficient. This might be desirable for a wizard or cleric, but as a temporary condition. It is felt that a long-term status as Zai'mar bleeds out one's instinct and removes a side of the soul.
○ Left brain, ruled by cold logic
○ A cleric under a long vow of abstinence might be considered an example
○ (See Lai'mer)

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 Post subject: Clothing and Appearance
PostPosted: Fri Feb 13, 2009 10:51 pm 
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Body Type/Size

• Taller than regular elves, ranging from elf-size to human (5-6 feet)
• Generally leanly muscled, long legs and arms. Flexible, in terms of body movement.
- Hunters, accustomed to travelling long distances in harsh, dry conditions



- Black, dark brown; tends to be straight or slightly waved, rarely curled
- Greys mid-to-late life (500-700 years) to varying degrees; some never go grey, some go white completely
- Hair tends to be thick but not coarse, highly reflective
- Lighter hair is becoming more common after inter-marriage with Kinari


- Naturally a bronze/brown color, reddish after naming ritual
- Red color is a background sort of tone
- On close observation, others might mistake them for having demonic or Outsider origin, due to the red color
- Long exposure to sun does not tend to cause much change in tone; darkening of skin, possibly
- Long lack of sunlight can cause a lightening of the dusky color, making the red more obvious
- In Nashai humor, to say that one's skin is a little light is a tease, with severity depending on reference (e.g., it can be a grave insult or a playful taunt). The implication is that one has not been outside long enough, perhaps not working hard enough, or perhaps emotionally disturbed to the point of going pale (since not much scares a Nashai, this is a taunt)
- For an outsider to give this particular taunt is considered offensive, a grave insult
- The light skin of outsiders is not considered one way or the other; this subtlety only applies to other Nashai


- Dark, shading black to light brown
- Lighter eyes are rare
- Hazel eyes are almost unheard of in full-blood Nashai; after a few generations of inter-marrying with Kinari, this is becoming more common


• No gender distinction
• Most clothing designed for ease of movement and protection of sensitive areas; loose around skin but fit to ankles and wrists to allow for flow of air
• Garments made from leathers and skins
• Day clothes are few, to the point of being scant due to desert heat
• Battle armors are magical leather, no metal or plate
• Night clothes often consist of leather robes or cloaks, furs to keep away the cold
• Because temperature fluctuates so dramatically, and because the Nashai are a tent-bound culture for the most part, nudity or various states of undress are not terribly taboo. One would not attend formal functions or meetings of Elders naked, but chancing upon a fellow tribesman changing clothes would not be a cause for shame or alarm. Most chose to wear basic garments as a matter of personal adornment (and because sand hurts).

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 Post subject: Cultural Traditions
PostPosted: Fri Feb 13, 2009 10:58 pm 
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• Upon completion of the Na'dar, a Nashai chooses which Ada he or she wishes to join.

• Al'Ada - The warrior Ada. They are in charge of the defence of the tribe as well as the hunt, a sacred part of Nashai culture.
• Bre'Ada - The crafters and builders of the Nashai. They produce everything from weapons to tools to instruments to cooked meals. They are the backbone of the tribe.
• Der'Ada - The clan chief, who is also the sole member of this Ada.
• Mel'Ada - The bards and inspirational leaders of the Nashai. They are revered for their ability to rouse the Lai and Zai of the Nashai. They are the keepers of the lore and history - the ancient oral traditions that have been carried for five thousand years as the Nashai have dwelled within the desert. The Mel'Ada often are the ones who take up the education and raising of Nashai young.
• Ner'Ada - The shamans of the Nashai. They are the ones blessed by Draxil to wield the sacred fires and magics. Patrons of both the Arcane and Divine, the Ner'Ada keep the teachings of Draxil. The highest ranking Ner'Ada member advises the clan chief in all matters.


• Above all others, the Nashai revere Draxil, for it was the Dragon Father who came to them in a dream, taking them away from the forests so that they may one day come back to destroy The Returned.
• Many Nashai still hold bitter feelings towards Ath’endal’lynn and her followers, due to the Kin Wars which drove them out from the edge of the forest and into the desert.
- This, however, is changing as the Nashai and Kinari reunite.
• Some Nashai have reverted to the ancient traditions of following Ath’endal’lynn and many still hold deep respect for her as she is the queen of the elves, even though it was Draxil who saved them.
• It is the desire of almost all Nashai to be taken by Draxil upon their death and turned into a dragon spirit like Salyn before them.


The essential element to Nashai codes of morality is to remember the world in which they find themselves -- from a land of plenty, where shade and water and game were easily obtained, to an environment of dry harshness that is unforgiving of even the slightest mistake. Thus, the Nashai have built for themselves a tribal culture in which each one trusts the next, and betrayal of that trust is tantamount to treason. Honor and duty are central and are taken extremely seriously. Further, they are a vaguely nomadic culture, wherein the documentation of such things as morality is not common practice -- methods of behavior and proper ways of being are taught from one generation to the next without need for a written standard. Therefore, with the understanding that one must survive in whatever situation one happens to find oneself in, the major tenants of the Nashai code of ethics could be stated thus:

- Only you know the price of your honor. If you have shamed yourself before a sister or brother, the burden is upon you to make amends -- another may not tell you the price to pay. If you do not set the matter right, your shame is increased unspeakably; if you do make amends, the matter is to be forgotten. To continue to hold grudge over another's head, after amends have been made, is the greatest of shames… short of refusing to make amends altogether.
- Do not betray the trust of a fellow Nashai. Your word is your bond -- without it, you have nothing.
- Do not waste. To do so dishonors oneself and one's tribe, as the desert gives little and expects much.
- Do not steal. The tribe cares for itself and each part is one of the whole -- to steal from all for the sake of one is beyond selfish and thus not tolerated.
- Do not lie. Each moment in the embrace of the sands is a matter of life or death. Do not waste time by telling falsehoods which keep the truth hidden.
- Do not kill another Nashai. To do so insinuates that you know better than the elders; if there is a serious grievance, bring it before the Council and allow their justice to work. Otherwise, settle the matter without fatality, wherein allowing a fellow Nashai to fall to the courses of the desert amounts to murder as well (in other words, leaving a Nashai to die in the desert is the same as killing).
- Follow the edicts of Draxil and his prophets and champions. They are our leaders in our journey, and have taught us every good thing that has strengthened us.
- Respect the words of those who have come before. While wisdom and age are not paired in every instance, the lessons of the past are worth learning so that they need not be learned again, anew.


Generally speaking, the word of the Council is law and matters of dispute are settled by their wisdom. As each infraction is dealt with on an individual basis, it would be difficult to write down Nashai law in perfect rhyme and measure, but some of the following instances have provided precedent:

- Only you know the price of your honor.
- If one is caught stealing, reparation is to be made in three-fold. To do less is a dishonor.
- If one is caught lying, a mandatory vow of silence is often required -- this is to better illustrate the concepts of the ethic "do not waste", as it requires the liar to spend a great deal more time trying to express her/himself.
- If one is found guilty of murder, they are turned loose into the desert and cut off from the tribe's resources. If this is not enough to end the guilty in death, then at least the tribe is safe from the murderer and perhaps the sands will scour away the guilt with time.


• Value trust and water above all else
• Live in tents
• Hunt and gather for most food, very little agriculture… no more than a season or two in each place, and the desert makes for poor growing
• Sweat lodges are a common practice and are co-ed, with both sexes mingling equally
- Lodges are attended nude
- Although there can be a ritualistic bent to this custom, often the sweat lodge serves as a cleansing method in a land with little water
- The sweat and dirt is scraped from the body with hardened pieces of clay
• Age plays an important role in the hierarchy of the Nashai
- When no clear hierarchy is present amongst a group of Nashai, deference is given to the eldest amongst them, as they are considered to be the wisest.
- It is rare to see a young Nashai hold a high rank, though deed always speaks louder than words. A Nashai who proves herself capable will be given the position she deserves.

Choice of Profession:

• The lawful nature of the Nashai tend to discourage certain classes within their ranks. Barbarians and Shadow Dancers are rare to find, as the barbarian is considered to be too far into the Lai and has lost touch with the Zai, while the chaotic nature of the Shadowdancer is difficult to find within the ordered structure of Nashai society. However, if these classes are pursued and their duties honorably executed, they can find themselves some of the most highly regarded of the Nashai warriors.

• Bards would be uncommon as well, were it not for the rich oral tradition of the Nashai. When resources for paper are scarce, the best way to convey lessons and information is through the spoken word and song.

• Wizards are hard to find within the Nashai culture. As there is little ability to make paper (and any paper or parchment that was created would have to be extremely well protected, lest the heat and sands of the desert destroy it) there is not much ability to record the arcane writings that wizards are required to study. The sedentary nature of arcane study also does not lend itself well to the rigors of mobile life in the desert. Furthermore, a wizard, since she must spend hours studying in order to memorize her spells, is considered to be too far into the Zai, having lost touch with her Lai side.
- That being said, the wizards that do exist within Nashai culture have adapted to the way of life, inventing ingenious ways to overcome the book and scroll: Arcane texts of the Nashai are often found not in the written word upon paper, but instead found in symbolic items that convey the arcane knowledge to the wizards. For example, a wizard might weave a rope of stiff plant fibers and knot the strands in a way that communicates the arcane language. This knotted rope, while innocuous to all but the most trained "traditional wizard," would work to help a wizard memorize his spells much in the same way that a cleric might hold and utilize a strand of prayer beads to help remember her prayers to her deity. Nashai wizards might also choose to tattoo their arcane knowledge upon otherwise functional items, such as the hide that they wear for clothing or even the water skin they carry with them. Some have even been known to tattoo their body with the arcane symbols, providing themselves with a spellbook that will never be lost and creating a fearsome presence on the battlefield. Since all Nashai have been trained in use of the spear, wizards have also been known to notch the shafts of their spears, the markings serving as a sort of Braille-book that they can run their fingers over as they concentrate in order to memorize their spells.
- Scrolls often take the form of the aforementioned strands of rope or even small clay tablets with the writings scratched upon them before firing. In this form, the words on the tablet would be read as the wizards breaks the tablet In half, releasing the magical energy trapped within.

• Sorcerers are the more common arcane spellcaster, their power coming from within, rather than from hours poring over the mnemonic devices wizards use to memorize their spells. In the beliefs of the Nashai, a Sorcerer's power comes from a spark pressed into their soul by Draxil himself.

• Clerics and Druids are equally as common and respected in Nashai culture. The Cleric is concerned with upholding the teachings of Draxil, while the Druid is concerned with the preservation of the land, including the protection of magical beasts, of whom Draxil is patron of.

• Almost all martial classes are equally represented in the Nashai Al'Ada, with Barbarians being the rare exception. Fighters, Monks, Rangers and Paladins serve as the main warriors of the tribe, the latter two sometimes a part of the Ner'Ada as honored spiritual warriors. Rogues are often the scouts of the Nashai, blending into the desert (and later the forest) to scout ahead for game or raiding parties of Akari or the People of the Sand.

Soulfire Brethren are among the most rare and honored of the professions that a Nashai can pursue. Permission is required for this, either from the elders or from Draxil Himself.

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 Post subject: Rituals
PostPosted: Fri Feb 13, 2009 11:02 pm 
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Coming of Age (Na'dar):

• Occurs at age 60
• Taking of tribal name
• Individual takes 1 spear and 2 arrows, going naked into the wild to hunt a beast (sand worg, in the desert, or a suitably fierce beast in the forest)
- Cannot climb trees, must hunt on the ground
- Must stalk the beast and come eye-to-eye, to understand it
- When the beast is killed, the Nashai makes camp and cooks a meal for the elders
• Individual holds the Claw, receives Dragon Dream
• Petition for Ada
• Receive Claw of Draxil, a magical tattoo of identification on the forehead

Tattoos/Body modifications:


• Tattoos are neither rare nor common; instead, they are a symbol of some important occurrence in the life of the individual
- Self-done, or given by direct blood-relative only. In cases where all direct blood is gone, clan elders may administer markings
• Markings are often inexplicable to outsiders -- the patterns come from within, and are frequently a reflection of the Lai (animal) reaction to a Zai (mind) event. In this way, the Nashai maintain balance and memory -- the marking serves as a reminder, and as an outlet for the Lai, keeping it close but under control.

• As a matter of comparison to their nearest neighbors:
- Akari have no tattoos at all
- People of the Sand have elaborate tattoos


• As metal is scarce in the desert, few of these exist.
• A symbol of leadership or authority.
• Usually bone, rather than metal.


• Bards are held in high esteem, as much of the culture is orally based and transmitted through story rather than books or scrolls
• Music is often very percussive in nature, with drums or stringed instruments made from parts of animals which are slain to feed the tribe
• Dance is practiced among both sexes, often around the community fire and often accompanied by drumming
- Some rituals have specific dances
- Some use dance or music as a vehicle for personal trance work
• Few, if any, outsiders have ever witnessed the drumming circle dances of the Nashai, as it is considered personal and sacred to the tribe

Vision Quest (The Mai'jair):
(An Example of a Nashai Ritual)

There are several types of vision quests present in the Nashai culture, each for different circumstances. Some are taken by elders, some by shamans (Ner'ada), some by individuals. One of the most dramatic, and life-altering, is the Mai'jair.

Mai'jair: The Mai'jair, or the "Dragon Spirit Journey" is a ritual undertaken by Nashai in great personal need. The ritual is administered by a trained member of the Ner'Ada, often an elder who has personally undergone the Mai'jair. The ritual involves capturing an extremely poisonous, but revered scorpion known as a Mai'sar which roughly translates into "Draxil's Tooth." The poison of the Mai'sar can cause death within minutes if more than a single drop enters the bloodstream. (The fact that the poison rapidly loses potency if not within the scorpion makes it almost useless as a hunting poison, so this is reserved only for the Mai'jair). The Nashai wishing to undergo the Mai'jair must capture the Mai'sar herself and bring it before the elders of the Ner'Ada, proclaiming to the whole tribe her desire to undergo the Mai'jair. Two days are spent where the participant is relieved from her duties as a Nashai. During this time, she fasts, drinking only liquids (which are precious to the Nashai, as they are a desert culture) and meditating upon the ritual, relaxing her body and preparing herself for the poison. At the end of the second day, on the second night, a great fire is built in the center of the encampment and furs and mats are set out for the participant to lay upon. The fire is tended to by the overseer while the Mai'jair is in progress. Once this is completed, the Ner'Ada overseer will take powdered basalt and pour a great circle in the sand with the fire as its center. The circle is large enough to easily hold the overseer and the participant and often is the size of the entire communal fire area.

When the moon is at it's zenith and all is dark and quiet, the participant of the Mai'jair is led by her closest blood relative of the same gender to the bonfire and lain down upon the furs with her head supported before said relative leaves the circle. No others but the participant and the Ner'Ada overseer may enter the circle after this point. Once the participant is lying down upon the furs, the overseer will take the Mai'sar and carefully extract a single drop of the poison from the stinger, dropping it onto the participant's tongue before returning the Mai'sar to it's container to be released into the desert the next morning. The poison will burn the tongue instantly upon contact, scarring the tissue over as it absorbs into the tongue. The point of contact will never heal, and remain a white dot upon the tongue. Within five minutes, this single drop of poison will send the participant's body into a raging fever, during which time the participant will alternate between feelings of burning and freezing. The participant will be unable to close her eyes during this time, yet her sight will not be of this world.

The poison's hallucinogenic properties are magical in nature, propelling the imbiber's vision from the material plane into another. No Nashai knows what the name of this plane is, only that it is frequented by spirits and creatures in the service of Draxil. While undergoing the vision, the participant is able to know the "true-self" of anyone who is within the basaltic circle. As the poison forges a link between the participant and this alternate plane of existence, the participant is capable of communicating with any spirit that decides to make its presence known to the journeyer. Though the participant can see the overseer's true nature, what the vision quest truly does is allow the participant to see into herself. Through the ritual, the participant will come to realize the multifaceted nature of herself, seeing things about her that she may never have known before. The Lai and Zai of her soul is made bare for her to see, in all their twisting, dancing beauty, and while upon this plane, the participant is able to reach into herself and directly manipulate the Lai and Zai within her, altering her personality.

While the participant is involved in the journey, the overseer tends to the fire and makes sure that the journeyer is not too hot or cold, and remains hydrated. Even though only a drop of the poison is administered, the harsh effects on the body still has a chance of killing the journeyer, thus careful attention must be paid to the participant. The poison's hallucinogenic effects end at first light, at which point the participant's vision will return to the world. The fever will run for around an hour or two more, though it will slowly dwindle during this period. The journey takes a toll upon the participant, and she will be incapable of more than light movement during the next two days. The Mai'sar poison, once administered to a journeyer, will never again cause a hallucinogenic effect for the same person.

There is but one precaution that the overseer must take while administering the Mai'jair. No one, not even the overseer himself, must ever look into the eyes of the journeyer while she is undergoing the Mai'jair. No one know exactly what happens, but it is said that those that look into the eyes of the journeyer are never the same again.

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PostPosted: Fri Feb 13, 2009 11:06 pm 
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Family interactions:

- Generally speaking, the tribe of the Nashai acts as a family to all, although there is some weight given to blood relations in various ways:
○ Some rituals call for a blood relative to be present (in absence of this, the elders will chose or provide a representative).
○ Some rituals call for the presence of NO blood relatives.
○ The taking of a mate must be removed by at least three bloodlines (for this reason, above all others, blood relationships are tracked).

○ Parents:
- As with all elders, parents are expected to be respected.
- In the case of orphaning, it is customary for the parents of a close friend of the family to accept the child as their own. Often, this arrangement is made upon birth of the child and is known as "sworn" parenting -- "sworn mother", "sworn father".

○ Siblings:
- Siblings are often a strong relation -- strong in love or strong in hatred, depending on the family unit itself
- Favoring of one sibling over the other, by the parents, is strongly frowned upon.
- In matters of inheritance or family importance or such, there is no regard given to birth order or age or gender

Foreign relations:

○ There is very little to speak of, in this area.
- The People of the Sand and the Akari are both treated as enemies.
- The Kinari are, obviously, kin and ally… however tenuously .
- Other outsiders have been unheard of, until recently.

Selection of mates:

• This is an important, and unusual, aspect to Nashai culture.
• Because of the nature of their community -- a small segment broken off of a larger (but still small) whole -- the Dragons who guided the Nashai into the desert were involved in a subtle manipulation of this aspect of their culture: to preserve genetic integrity, the concept of taking multiple mates (for either gender) was introduced. At first, some in the Nashai resisted attempts by Alashar and others to encourage a more broad view of mates and family, but eventually most saw the wisdom of it -- the inbreeding of livestock OR of sentient beings never brings sound offspring. In the interest of maintaining strength and sanity, minds began to be opened. As more years passed, many began to realize the freedom that this afforded to express their hearts more fully.
• Within a few hundred years of leaving the Kinari, the selection of multiple mates became a common enough practice that it was no longer frowned upon.

• Some specifics about this concept:
- There is no gender distinction made. A female may have multiple husbands, a male may have multiple wives.
- This practice is publically accepted, is not considered shocking, and relatively common place... but neither is it required.
- As with all aspects of Nashai culture, this practice is done with full disclosure -- there is no secrecy between partners. Each one knows the connections to the others.
- Sometimes multiple husbands/wives may reside together, sometimes not.
- Sometimes the arrangements are permanent, sometimes only for a season, but always with the knowledge and consent of all involved.
- The arrangements of multiple husbands/wives is not a matter of pure practicality, but one undertaken in love and respect.

• Along with the concept of multiple partners, a mate selection of one's own gender is accepted in Nashai culture.
- Though not nearly as common, the Nashai understand that relationships strengthen the bonds of kinship, bringing the tribe closer together. Furthermore, since many Nashai take multiple mates, a selection of one of the same gender does not limit or prohibit the creation of new life.
- Many Nashai meet new potential partners through a current one. The taking of a partner of the same gender broadens one's connections to other Nashai.

• The ultimate result of this is that many Nashai have come to consider themselves as capable of loving more than one partner, or polyamorous.
• As it is necessary to preserve genetic integrity of the Nashai, no one is permitted to take a mate that is closer than 3 bloodlines. If one decides upon a mate that is 4 or 5 bloodlines separate, often the elders and the dragons will be consulted to ensure the health of offspring.
- In cases where two individuals simply will not be separated, but are closer than 3 bloodlines, those individuals are permitted to co-exist but are expressly forbidden from creating offspring and any such offspring is summarily terminated while in gestation if possible (these unions are extremely rare, owing to the otherwise open-ended nature of Nashai pairings). Failure to follow this edict is met with strict punishment and is not tolerated whatsoever, to the point of being considered dishonorable.

Gender interactions:

• As with many aspects of Nashai culture, neither male nor female are considered "leaders" or "aggressors" when it comes to gender interactions.
• Females stand in equal footing with men and are accepted as warriors and child-bearers both.
• Public displays of affection are not necessarily sanctioned, although the society as a whole regards love as a vital and necessary thing. That being said, Nashai are private about their affairs and preserve dignity above all else. For this reason, they keep their intimate relationships behind closed tent flaps.


• Nashai concepts of politeness are informed largely on their Elven roots and, as such, they consider themselves a dignified and distinguished people with well-developed manners and civility.
• Even among enemies, rudeness is considered to be beneath them and taunting is considered a waste of time. However, the occasional invite-to-battle can be given by way of a taunt, but this is never without backing. No Nashai would taunt an enemy and then walk away -- this would be dishonorable. If you speak, you must be prepared to back it up.
• The most respectful gesture among the Nashai is to touch the claw on one's forehead with the right hand, then bring the hand down to the open left palm. This is saying "from the roots of my heritage to my own hand, open and without weapon, I respect you". This gesture is given to greet elders and those whom an individual thinks extremely highly of.
• It is considered grossly impolite to deprive another of water or sustenance, even for a few moments. If a Nashai interrupts the meal of another, they immediately seek to make reparations.
• The offering of food or drink, by a stranger, is often refused -- this is considered polite, as depriving a stranger of food or drink is depriving them of a vital resource. Upon a third offering, however, a Nashai will accept, as it is considered rude to refuse the gift of hospitality.
• The dwelling of another must be respected. As such, a Nashai will closely observe the inhabitants and will follow in their suit (some examples: if shoes are removed, armor removed, etc… if hands are washed… if weapons are carried or discarded…. Etc).

On Health and Birth Defects:

• Nashai are not discarded, no matter their age or infirmity. However, a people who are nomadic must be mindful of their sick and their aged. They also have concepts of husbandry and herdsmanship -- one does not breed one's own malformed animals if one intends to move by the end of the season, and one slaughters one's aged animals if they are unable to keep up with the herd (although the Nashai themselves are NOT this cold, the concepts are ingrained in them from years spent in the harsh desert, which is as unforgiving as can be imagined).
• Those who are born infirm are required to remain sterile and are magically rendered so if requested. If not requested, the individual is required to be responsible for their own situation. Similar to those who mate within 3 bloodlines, offspring in this situation are considered dishonorable and are not tolerated.
- If one wishes to mate with the infirm, this is permitted, but no offspring may be created.
• The aged are treated with respect and reverence, however they too know that the Nashai are a moving people -- if one becomes too old to move with the tribe, they voluntarily set their affairs in order, gather only their most personal belongings and, after a farewell to their closest kin, take a trek into the desert from which they do not return. It is thought that Draxil comes for them, transforming them into Dragon Spirits, or Mai.

In accordance with the Nashai concepts of dignity and honor, no Nashai, no matter their defect or age, are ever treated with anything less than their honor deserves. The aged and the infirm perform many tasks with the warriors and the Ner'Ada simply do not have time for -- this is their contribution to the society, and it is seen in as high a regard as any other.

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PostPosted: Sun Feb 15, 2009 6:48 pm 
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Elvish Literature including the Itheril:

The Ancient Elvish City of Elor’iniora
History of the Aquatic Elves
The Akari
The Eldarii and the Lands of Atat’Andor
The Elven House of Celebniraeth
Sky Elves and the Lost Kingdom of Enia
The Faee (elven subrace)
Rise and Fall of the Itheril house Vlos'dalhar
Formation and History of House Vel’raj
The Gladomin Family of Talanon
A History of House Zau’und
House Belithral, Elven Vampyres
Itheril: The Dark Elves of Caenyr & The Betherak
The Itheril House Ju’on
Itheril-Keeper Wars
Ksherea(Swamp Elves)
Lith’nórë – Ash’s Kingdom
Lith'edhel Legends
The Lokturi - Jungle Elves of Valasia
Moon Elves
Mountain Elves
A Nashai Primer (Playable Race Guide)
The Nashai Tribe - The Dragon-Kin Elves
Of the Emerald Wood vale, Eliath Alesse and the Elven Houses
Orbben Dumoas – the Forgotten City
The Sacred Cloak of Zenegral
The Shadow Elves- The Forgotten Children Exiles of Har'Oloth
The Sinar
Syrenae -The Underwater City
Telthen’Ar, the Half Hearts
Tol'eska, Elven city-state of Zenegral

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