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 Post subject: Rakshasa
PostPosted: Tue Nov 27, 2012 10:14 pm 
Caenyr Land Owner
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Joined: Mon Nov 19, 2012 5:01 pm
Posts: 242
GSID: Shadowdemon_86
Name of Main PC: Keigo Masamune
Rakshasa



History: The rakshasa are known by many names: the tiger-men, man-eaters or deceivers. They are often thought to be demons of some kind, yet nothing could be more wrong. In truth, the rakshasa are not demons, but a class of spirits given physical form that is a natural part of the world. Misconceptions of their are common, since they remain obscure and mystical to those outside of their own race. The rakshasa have no beginning to their history; in their own view, they have always existed. In early history, the rakshasas were nomads, travelling from place to place and surviving as best as they could. This changed with the appearance of the rakshasa known as Ravana, the great king, who is said to have united the rakshasa race and established the enclaves, cities covered by illusion magic that served as sanctuaries to the rakshasa clans. Ravana's reign was short but glorious, as after the enclaves were established, he beheld a vision of an otherworldly horror that he called the "Spirit-eater" and took a thousand of the best rakshasa warriors to battle this creature. Neither was heard from again. Rakshasa enclaves are scattered across the world, but remain in contact with each other. Its member often wander among the "younger races" to observe, learn and, occasionally, meddle. The malicious rakshasa that has directly meddled in the affairs of men have given the race an undeservedly bad reputation, and so, most rakshasa prefer to obscure their identities these days. In Etaria, there are two notable enclaves to this day: one in the forests of Tendril and one in the J'ragg desert. Both are covered with powerful illusions, making it impossible for any non-rakshasa to find their way there.

Culture: Rakshasa are divided into rigid castes, which are assigned when a rakshasa is "born". In order of highest to lowest, the Brahmin are scholars, priests and philosophers, the Kshatriyas are warriors, generals and rulers, the Vaishyas are traders and merchants and the Shudras are craftsmen and workers. There is also a fifth caste, the Pariahs, which are considered to be outcast and ritually unclean to the rakshasa. Rank and functions are divided among these lines, where the brahmnin handle the spiritual matters, kshatriyas the defense and rulership while Vaishyas and Shudras deal with the day-to-day functions of the enclaves. Those who travel outside the enclaves are often Vaishyas or Kshatriyas, though there are exceptions. There are numerous social rules regarding interaction between the castes, and it is impossible for a rakshasa to move to a higher caste, making the system much more rigid than social classes in other cultures.

Physiology: Rakshasas are spirits given physical forms, and as such their physical body do not age beyond adulthood. Their entire life cycle is focused around the process of reincarnation. Once a rakshasa dies, he or she is reborn as an infant. Rakshasas strive to liberate themselves from this cycle, yet their numbers remain constant to this day. In their natural form, they are humanoid with tiger heads and traits. All rakshasa, however, are natural shape-shifters and can assume a humanoid form beyond their true one. Typically, most rakshasa adopt elven or human forms, depending on where they live. Even shapeshifted, rakshasas are usually exotic and beautiful and in possession of a certain charisma. All rakshasa can see through their own shapes and those of their kin, to better identify fellow rakshasa. Their bodies require food and water to sustain themselves much as mortals do, but due to their spiritual nature, the rakshasa cannot die of old age. Contrary to popular belief, most rakshasa do not find human meat particularly tasteful.
Given their spiritual nature, rakshasas can have sex but cannot crossbreed with other races, neither can they be tainted by demonic essence or be made into Vampyres.

Religion: Rakshasa have a very specific form of spirituality, they believe that freedom from the cycle of reincarnations can only be achieved by focus on the spiritual world and faith in Father. All other gods, however, are avatars of Father's various aspects and so represent facets of the spiritual world that needs to be understood and experienced. Generally, rakshasa try to focus less on the base, physical desires and more on the spiritual ones, yet many are tempted, and some succumb. Due to their spirituality, one can find rakshasa worshiping virtually every god in the pantheon without any ill will towards one another, and as such one is likely to find noble, righteous rakshasa as well as base and evil ones. The vast majority are found in the middle, though, with Draxil and Ath'endal'lynn being the most common gods. Melivar and Karissa, however, presents somewhat of a schism since these gods were elevated as mortals. After years of polite discussion, most rakshasa agreed that Elvamir dy'ness ascended after death into a god that was modeled after him, but still existed as an extension of Father. Karissa, however, is seen as the antithesis of rakshasa spirituality, and most agree that she only exist to tempt and seduce mortals away from enlightenment. Those rakshasa who follow karissa are named pariahs, outcast from their people until the cycle turns and they enter their next life.

Classes: Classes depend on caste. Brahmin are usually arcane or divine spellcasters, kshatriyas typically warrior-focused classes such as paladins, fighters or rangers and Vaishyas are often rogues or bards. No things are constant, though, and it is not unknown for classes to fall outside the traditional expectations for caste.

Alignment: The majority of the rakshasa are neutral, the rest are more or less evenly divided between good and evil. Due to the rigid nature of the castes, most are lawful.
Pariah rakshasas are always chaotic or evil, often both.

_________________
Strategy without tactics is the slowest route to victory.
Tactics without strategy is the noise before defeat.
Keigo Masamune - Commander of the Midnight Company


Last edited by Masamune on Wed Jun 05, 2013 3:21 pm, edited 1 time in total.

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