Login | Register


All times are UTC - 5 hours [ DST ]


It is currently Sat Oct 20, 2018 10:41 pm




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 3 posts ] 
Author Message
PostPosted: Sun Aug 26, 2007 9:25 pm 
WoC Architect
WoC Architect
User avatar

Joined: Sun Aug 19, 2007 1:10 pm
Posts: 1464
Location: Vancouver BC
GSID: Waterjules
Name of Main PC: Laurel Dy'ness
Trenchholme

Trenchholme, a wondrous city of illusion and artifice hidden far beneath Etaria. Many scholars scoff at the existence of subterranean gnome city, refusing to believe such a place could exist amidst Itheril, Olath Cretok and other nameless horrors beneath the crust of Caenyr. The gnomes of Trenchholme, much as they've always done, make choice comments about said scholars’ mothers.

Trenchholme was founded by a coven of powerful gnomish illusionists known only as 'The Five'. Tired of the depredations of the Itheril and Olath Cretok, 'The Five' spent decades researching arcane formulae in the hopes of creating a safe haven for subterranean gnomes. In the year 2345 BL, accompanied by a contingent of gnomes and powerful golem servants, 'The Five' succeeded. Created in a huge cavern deep beneath the surface of Etaria, Trenchholme was born. While the miners and common folk set to making the cavern liveable, 'The Five' began to weave their magics. When all was done, only the most powerful of spellcasters and godchildren could pierce the illusions wrought by 'The Five'.

The City of Illusion thrives to this day, its people split equally among three courses in life. Mining, magic and artifice are fuelled by the imaginations of Trenchholme's hard-working gnomes and they in turn fuel the city. A great light known as 'Glontelden' functions as the city's timepiece, a clock of proportions so immense golems are needed to work it. The city is divided into three sectors, the cavern actually consisting of one large circular area, connecting to two smaller ones. Each sector is focused around a temple to one of the three major circles of worship and commerce within Trenchholme.

The largest sector houses the general population and marketplace. Known as the 'Circle of Gears', it plays home to a large temple dedicated to the worship of the god Govannon. The temple is in the shape of a large gear and golem acolytes roam its halls freely, seeing to its upkeep and guests' needs. The marketplace is a merry place with open vendors, shops and taverns alike placed about the spacious commercial hub.

The southwest sector is home to many mining families and companies due mostly in part to the fact that the entrance to the Trenchholme mines resides in the back of the cavern. Trenchholme's location was chosen because of the fine veins of precious ore and gems found within the vicinity and its mining teams are careful not to get too greedy. Wives' tales of just what can happen to a greedy miner circulate the mining companies frequently and taken to heart. This sector also houses a temple to Durin, the second largest religion found within Trenchholme. Durin, while not believed to be the father of the gnomish race, is hailed as the next best thing and his temple thrives accordingly. The sector is affectionately known as 'The Coal Bin'.

The northwest sector is home to 'The Five'. Used as a training area for young illusionists and wizards alike, the sector also doubles as a temple to Jaerik. The grand Trenchholme library is nestled in the very back of the cavern, its shelves stocked with the finest and most esoteric knowledge from around the world. The residence of 'The Five' is an opulent manor, lit by mundane and magical means alike. Special guests of the city are received here and treated with the greatest of hospitality.


Life in the City
Gnomes living within Trenchholme have many career choices. From joining a mining company to the city guard to being accepted into the college of magic. Most young gnomes opt for more adventurous lifestyles and so often end up joining the College of Magic's Expeditionary Mining Force. The CMEMF gives a young gnome crucial field work alongside experienced miners and wizards as they set about maintaining the city's livelihood.

For the more devout gnome, there is always the opportunity to join one of the three temples located within the city. Faith is strong within the city and the gnomes of Trenchholme are not shy about thanking their gods for the favors they receive. Entrance into one of the holy orders can be obtained at any time, although many enter while still in early childhood. Adventurous citizens of Trenchholme often 'settle down' into one of the holy orders upon retiring in order to share their knowledge with younger gnomes.

There's not a gnome in Trenchholme who doesn't know what a hard day's work feels like. From an early age the citizens of the City of Illusion learn the value of effort and perseverance. You don't survive hundreds of years with nothing save Itheril and Olath Cretok to keep you company by bowing and scraping.


'The Five'
'The Five' is and has always been the ruling body within Trenchholme. The original five members of 'The Five' were great and powerful illusionists. Devout worshippers of their gods and astute wizards, they set about the impossible task of founding a city within the Underdark and making it survive. Each member of 'The Five' is hand-picked by his predecessor. A change of face within the group can take decades as the member stepping down carefully evaluates the hopefuls. There have been very few changes in 'The Five' since its creation. Its members tend to live unnaturally long lives for gnomes, bolstered by their faith and magics alike. To date, no member of 'The Five' has chosen a poor successor and the city survives to this day because of it. 'The Five' are the law within Trenchholme, however benevolent they may be, they do not hesitate to make tough decisions when the city's fate hangs in the balance. They constantly maintain the magical defences of Trenchholme, for one slip could spell destruction for the city. It is through the herculean efforts of 'The Five' that Trenchholme remains protected and mostly unknown to the malevolent inhabitants of the Underdark.


Trenchholme Gnome Physiology and Psychology
Trenchholme gnomes are a mixture of gnome and dwarf. Their lifestyle leaves them quite hale and hearty with a mindset closer to what a surfacer would equate to a dwarf than a gnome. To a gnome, the entire community has a healthy sense of humor, appreciating a good joke just as much as the next person. They have a love for mining and the earth that rivals that of the most stereotypical dwarven miner. Males and females alike wear spectacular jewelry when they can get away with it. It is simply too dangerous to wear something so ostentatious outside of the city however and all jewelry is removed for expeditions.

Manufacturing of all kinds, while not necessarily a talent of every gnome, is appreciated in all its forms. A Trenchholme citizen is just as likely to appreciate a fine sword as they are a jewelled necklace. They also universally share a love for mushrooms that borders on the obscene. These gnomes can differentiate between edible and poisonous mushrooms before they can talk clearly. Trenchholme cuisine boasts mushrooms in every dish in some way or another.

Skin color varies, but most often possesses some sort of earthy tone, grays, browns, something of that sort. Males most often are bald by adulthood and if not, tend to shave their heads as it is a sign of maturity within their society. Beards are a thing of beauty to them, a sign of virility and power. Some of the most influential gnomes have the most luxurious beards. It is not uncommon for a citizen of Trenchholme to treat a bearded individual with more respect than a clean-shaven one. Although they will not disrespect a clean-shaven person unless they deserve it, their hospitality is noticeably warmer towards the bearded individual. Dwarves are treated as brethren, if not favored cousins. Eye and hair color runs the gamut, as centuries of exposure to powerful illusions has wiped away the notion of 'natural' hair colors.

The language of Trenchholme Gnomes is a mixture of common underdark speech and dwarven. Dwarves and those of the Underdark races have a good chance of understanding them, but sometimes there is confusion. The common speech of the surface is taught to young gnomes, for individual travel to the surface is encouraged if not outright demanded. They believe seeing the insanity of the surface races builds character within their youngsters.

_________________
Teehee(c) Laurelicious Inc.
Image
Bringer of Shiny since 2002
My Blog


Top
 Offline Profile  
 
 Post subject:
PostPosted: Sat Oct 13, 2007 5:05 pm 
WoC Architect
WoC Architect
User avatar

Joined: Sun Aug 19, 2007 1:10 pm
Posts: 1464
Location: Vancouver BC
GSID: Waterjules
Name of Main PC: Laurel Dy'ness
More Reading about Gnomes


The Blue Gnomes
The Eradicator
History of Gnomes
Golemnification
The Phyraxian Empire
Sewer Gnomes
Subterranean Gnomes
Trencholme and its Citizens

_________________
Teehee(c) Laurelicious Inc.
Image
Bringer of Shiny since 2002
My Blog


Top
 Offline Profile  
 
 Post subject:
PostPosted: Fri Jun 13, 2008 7:50 pm 
WoC Architect
WoC Architect
User avatar

Joined: Sun Aug 19, 2007 1:10 pm
Posts: 1464
Location: Vancouver BC
GSID: Waterjules
Name of Main PC: Laurel Dy'ness
More Reading about Areas of Caenyr


Ancient Elven City of Elor'iniora
The Bitter Pole – The World’s Crown
The Bitter Sea
A Bull’s Tale
The Deep Sea
Dragon Settlements
Dungart
The Eldarii and the Lands of Atat’Andor
Empire of Tyran
Fort Avium
The Frozen North
Founding of the Khazad Chail Stronghold
Genocise
Goldhaven
Gwaen and the Tendril Forests
A History of the Chail Mountains and the Kalanon Stronghold
A History of Talanon and the Rheav Islands
Home – the Halfling Homeland
Isle of Mists
Isaac’s Lament
The Isle of Tears
Immortal Lizard
Kingdom of Finerd
The Lands of Baalyr
The Lands and Empires of the Far East
Lith’nórë – Ash’s Kingdom
Legends of Fallen Kyr’djrak
Menthor’s Temple
Mount Shyel
Myths of Genocise
Necropolises
North Etaric Forest - A Dark Return
Of Emerald Wood vale, Eliath Alesse and the Elven Houses
Orbben Dumoas – the Forgotten City
The Planes of Caenyr
Port Talboria
Priminsulae and the City-State of Cythia
The Royal Courts of Chail
The Ruins and the Lost Temple City of Baetor
Syrenae -The Underwater City
Thrand’s Silver Mine
Tol’eska Elven City-State of Zenegral
Tome of Fallen Mount
Trencholme and its Citizens
Valasia
Valasia –The Rise of the Sultanate
Vhestij
Vorlgard
Wars of the Razorbane Highlands
The Whispering Lake
White Caps
Woodhome

_________________
Teehee(c) Laurelicious Inc.
Image
Bringer of Shiny since 2002
My Blog


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 3 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron